|The Art of Games: Machinima and the limits of art games|
As a genre drawing on games, new media and art references and techniques, machinima has not only become a rich source for commentary upon these areas but also a melting pot for rethinking the convergence and boundaries between the disciplines. Through the lens of machinima we can begin to reconceptualize these intersections that are often blurred, remixed and remediated. While much machinima—like Rooster Teeth's Red vs Blue—are very much made for, and part of, gaming cultures, examples of machinima can also increasingly be found in realms "outside" games such as the visual arts. But does this movement of machinima between the disciplines represent a convergence between art, games and new media? Or does it actually highlight attempts at disciplinary boundary-making? To explore this issue of machimina and its limits in relation to art and games, this chapter examines one artist who has popularized machinima, Cory Arcangel. The US-based Arcangel is indicative of a new breed of artist who is bringing machinima, and art games, into the mainstream. But what does Arcangel bring to the games debate apart from harnessing the nostalgia affect of audiences? And what does his work contribute in examining machinima?