|Beyond Bullet Time: Media in the knowable space|
If cinema is "truth, 24 times per second", as Godard famously quipped, then the shot is the simulacrum which proves there is no truth. Accordingly, in the films of Antonioni, we find an impatience with the camera, as if there is always something happening "beyond its field of vision." If the real is unknowable in this way, then perhaps with video games we have instead created a new, knowable reality, quantifiable in the most exact ways. Gone is the fragmented space of film, rebuilt upon each viewing by the brain but never penetrable. In the simulated space of a video game, we have managed to abstract not just image and sound for manipulation, but space-time itself. And by extension, machinima presents us with a set of tools that leverage this new, highly plastic way of mediating our world, an understanding of which will greatly benefit us as visual artists.