|Call It a Vision Quest: Machinima in a First Nations context|
In media such as films and video games, First Nations people are rarely depicted living in the future and are more often represented in an idealized past. One response to such ‘future absence' is to create compelling stories featuring Indigenous characters who live in the future and form a vibrant, integral, part of it. Machinima is a means of creating such stories that offers accessibility and creative malleability. With the help of the research network Aboriginal Territories in Cyberspace, Mohawk artist Skawennati set out to create a science fiction/cyberpunk machinima series that uses Aboriginal history to look both forward and back in time to understand the role First Nations people have played and will play in North America. This essay discusses the creative and cultural motivations behind developing TimeTraveller™ and how those motivations led to using machinima as a storytelling medium, and offers our hopes for developing more culturally critical machinima.